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Old Aug 30, 2009, 10:10 PM // 22:10   #1
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Default Strongest Profession in Terms Of. . .

Damage:

Support:

Healing:

Interruption:

Condition:

Energy Management:

Hex:

Basically a, "_________ does _______ best" thread. I just wanted it to be search able. . .
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Old Aug 30, 2009, 10:28 PM // 22:28   #2
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It's not going to be that easy. It depends on a lot of things, build, team members, PvE/PvP, etc.
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Old Aug 30, 2009, 10:30 PM // 22:30   #3
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Originally Posted by Marty Silverblade View Post
It's not going to be that easy. It depends on a lot of things, build, team members, PvE/PvP, etc.
Whoops, I forgot to say PvE. Any build, no limits, any team.
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Old Aug 30, 2009, 10:43 PM // 22:43   #4
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Sexyness: My ele in particular
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Old Aug 30, 2009, 10:45 PM // 22:45   #5
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A "Good" player can do anything.
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Old Aug 30, 2009, 10:55 PM // 22:55   #6
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Ok based on various builds and trying to base this on pve. I cant answer MOST powerful because really I feel you have to look at many builds under a profession and see who can do the most of a function. So in basic what I'm saying is people may argue That an Infusion Elementalist can outheal a monk but based on 2 Elementalist builds to do this and 40 monks builds you have to give monk the title of doing it better and base the fact the Elementalist has to use monk skills to do so. So I am assuming this is a overall no gimmick thread. If it is a Gimmick thread give everything to Monk and Assassin.

Damage:Elementalist

Support:Paragon

Healing: Monk

Interruption: Mesmer

Condition: Assassin

Energy Management: Necromancer

Hex: Necromancer



Now I believe some of these can be easily disputed. A Bunch of classes can do things better or faster than the ones I listed, but they have to use skills from the jobs I listed and based on wiki builds and templates online the Jobs I listed can do the function with more flexibility not sticking to single build.

Now I chose Elementalist for dmg because they have staggering DPS but in Guild Wars damage is based on spike many times and technically a ranger spike can produce a larger burst of dmg. But once again when you put all the builds next to each other Ele has more dmg builds.

Assassin is able to create allot of conditions very fast and all though mesmer and necromancer can do this as well I felt like in the end the assassin won out in condition spamming.

In a pve Format the Necromancer has unmatchable abilities to gain energy, and the sheer amount of curse magic and general hexes through all job traits makes them a very
strong choice for the last two.


Interuption was a hard choice because ranger can do it more mindlessly using choking gas and many skills that interrupt without such timing as a mesmer. but once again based on the amount of builds and the ability to do so mesmer wins out in this group with the ability to deny you of anything they chose to a point.
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Old Aug 30, 2009, 11:00 PM // 23:00   #7
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Quote:
Originally Posted by yamazaru View Post
Damage:

Support:

Healing:

Interruption:

Condition:

Energy Management:

Hex:

Basically a, "_________ does _______ best" thread. I just wanted it to be search able. . .
Such a nasty thread to generalise complicated matters. But anyway:

Damage: Warrior/Sins - they're in a league of their own and really only the MoP Necro synergising with them and a MM can outdamage them.

Support:
Eles and Necros, but in different ways. The Necromancer excels at offensive support with Curses and has some nice physical buffs in Blood Magic. Curses has some nice defensive stuff too, Reckless Haste and Enfeebling Blood are common. The elementalist has some more defensive stuff. I would say Necro > Ele here.

Healing:
Monk can probably take the biscuit here, for raw healing. N/Rt or N/Mo can have a go at it too. For protection, it's really the E/Mo with ER hands down - their healing isn't as powerful, but being able to spam Protective Spirit on all 8 party members and still be able to use Spirit Bond and other stuff at will, they don't need strong healing capabilities. Though they do pack Infuse Health, which makes a wonderful spike heal.

Interruption:
Rangers and Mesmers are pretty much on even footing here. Rangers have stuff that interrupts all skills, whilst most Mesmer stuff only works on spells. However Rangers can be blocked and require line of sight.

Condition:
Eugh. All the professions have some way of inflicting useful conditions. Necromancers have easy access to Weakness and Cracked Armour, Eles can get hold of blind, Mesmers have ways of inflicting conditions too, though it's not too simple for them. I'm going to say Rangers here, having access to Poison, Bleeding, Burning, Cripple and Daze. Both Eles and Necros get access to Weakness and Cracked Armour with the Necro coming on top for them, but the Ele gets easy use of Blind.

Energy Management:
Another tough one. In a PvE environment, it's very easy to say Necromancer. Soul Reaping is absolutely insane and can provide huge amounts of energy when a Minion Master is in the team.
Otherwise, it's the Elementalist or Assassin here. The Elementalist has some strong energy options, most notable of which is Ether Renewal, which is used almost exclusively to spam some of the more powerful monk prots.
Assassin's have Critical Strikes which is only balanced by the fact Sins need to spam skills all the time and their critical hits aren't much higher than normal hits. But give a sin a scythe and you notice how powerful an attribute it is.

Hexes:
Necromancers. Mesmers get some useful stuff and come second in my view, but Necromancer hexes are more potent. The curses line is very powerful with strong options like Barbs, Mark of Pain, Reckless Haste, Shadow of Fear etc. Mesmers get their own bag of useful stuff and are not to be dismissed.


For a lot of this, there's no straight answer.
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Old Aug 30, 2009, 11:11 PM // 23:11   #8
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Energy Management: Necros. Soul Reaping is an awesome primary.
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Old Aug 30, 2009, 11:21 PM // 23:21   #9
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Damgage: every class has skills which can do loads of damage

Support:necro/rit

Healing: monk/rit

Interruption:ranger/mesmer

Condition:derv/ranger

Energy Management: necros (soul reaping)

Hex:mesmer/necro
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Old Aug 30, 2009, 11:26 PM // 23:26   #10
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Quote:
Originally Posted by Xenomortis View Post
Healing:
Monk can probably take the biscuit here, for raw healing. N/Rt or N/Mo can have a go at it too. For protection, it's really the E/Mo with ER hands down - their healing isn't as powerful, but being able to spam Protective Spirit on all 8 party members and still be able to use Spirit Bond and other stuff at will, they don't need strong healing capabilities. Though they do pack Infuse Health, which makes a wonderful spike heal.
Disagree with this. Without a doubt, Ele wins both the Healing and Prot arguments. With ER (at least with my variation), I've got a super powered WoH thats free, 1/4 casting time and 0 recharge. Don't see how anything else ever think of matching that. Prots can be spammed free also.
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Old Aug 30, 2009, 11:26 PM // 23:26   #11
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Originally Posted by The Air Revenger View Post
Condition:derv/ranger
Ooh, I forgot about the Dervish in my post.
The trouble is, you wouldn't want to devote a derv bar to conditions and they only excel really at applying Deep Wound and even that can be done better by an Assassin with a Scythe.


Quote:
Originally Posted by Marty Silverblade View Post
Disagree with this. Without a doubt, Ele wins both the Healing and Prot arguments. With ER (at least with my variation), I've got a super powered WoH thats free, 1/4 casting time and 0 recharge. Don't see how anything else ever think of matching that. Prots can be spammed free also.
Well... I was being kind.
The real thing is, Infuse is single target so when you're team is taken heavy pressure that is slipping under your prots, Infuse can be quite poor at keeping those bars up. If your ER bar is rigged to maximise Infuse (that is, 4 enchantments you keep on yourself), then yes, you'll be fine, but you'll be running a subpar ER build in my view.
Though to be honest, a WoH Hybrid isn't going to do any better really, but they can clean better and monks are decent cleaners and healers.

Last edited by Xenomortis; Aug 30, 2009 at 11:30 PM // 23:30..
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Old Aug 30, 2009, 11:56 PM // 23:56   #12
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Damage: in end-game locations and hard mode armor ignoring damage is the only way, therefore Necro, Mesmer, smiter Monk

Quote:
Originally Posted by Xenomortis View Post
Hexes:
Necromancers. Mesmers get some useful stuff and come second in my view, but Necromancer hexes are more potent. The curses line is very powerful with strong options like Barbs, Mark of Pain, Reckless Haste, Shadow of Fear etc. Mesmers get their own bag of useful stuff and are not to be dismissed.
Necro has great hexes and have ones with AoE damge (Mark of Pain, Spiteful Spirit) + great energy management from SR event withou using any skills so he is propably easier to play in PvE (especialyy if there is MM necro player/hero in group). But domination Mesmer is awfully strong 1-3 tagets punish to death (Visions of Regret, Backfire, Empathy,) + Cry of Pain is amazing interrupt+AoE damage.
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Old Aug 31, 2009, 12:26 AM // 00:26   #13
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But domination Mesmer is awfully strong 1-3 tagets punish to death (Visions of Regret, Backfire, Empathy,) + Cry of Pain is amazing interrupt+AoE damage.
CoP can be run reasonably well on any caster that can meet the condition, but VoR, Backfire and Empathy are reactive and are not as strong as frequently made out to be.
And in PvE, single target is pretty poor.

PvP can be a different story, but we're in PvE here. Not to mention necromancers have strong debilitation hexes as well.
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Old Aug 31, 2009, 01:04 AM // 01:04   #14
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Please bear in mind that this sort of question inevitably leads to gross oversimplification.

Damage: Warriors, Sins, and Necros are in a league of their own.

Support: Necros and Rits.

Healing: ER Eles. Monks in second place.

Damage Prevention (you forgot this, but its highly important): Depending on the foes, either SY! spammers (imbagon, godmode warrior) or ER Eles. AP Monks self Aegis chaining aren't bad, both trail both the above.

Interruption: Rangers have dazed. Mesmers are second.
If you expand the question to "disruption" rather than just "interruption," you need to consider earthshaker warriors and GDW weapon spammers (Rits excel here).

Condition: EC/FE mesmers. Hands down.

Energy Management: ER Ele. Necro is a distant second.

Hex: Necro.
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Old Aug 31, 2009, 03:40 AM // 03:40   #15
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Originally Posted by Chthon View Post
Damage Prevention (you forgot this, but its highly important): Depending on the foes, either SY! spammers (imbagon, godmode warrior) or ER Eles. AP Monks self Aegis chaining aren't bad, both trail both the above.
Thanks for adding damage prevention. I didn't mean for this thread to develop into a flame war or what not. I just wanted to know what was "best" for my interests.
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Old Aug 31, 2009, 03:59 AM // 03:59   #16
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Damage: Sin/War/MM

Support: Rit as secondary

Healing: Monk

Interruption: Ranger/Mesmer

Condition: Sin/Ranger

Energy Management: secondary mesmer or ele

Hex: necro or mes
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Old Aug 31, 2009, 04:24 AM // 04:24   #17
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Energy Management: ER Ele. Necro is a distant second.
Its unfair comparison. ER is great, but you must sacrifice elite on energy management. In that case consider Necro using Assassin Promise. Necro with AP as elite has recharged all skills often + probably as good energy management as ER ele (especially if he is MM or other MM is in party), that is unless you use 4+ enchantment which is usually not so good idea in general PvE. Also BiP necro with 1 max hp can give many team mebers +9 mana regen.

Last edited by waeland; Aug 31, 2009 at 09:15 AM // 09:15..
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Old Aug 31, 2009, 09:28 AM // 09:28   #18
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Originally Posted by waeland View Post
Its unfair comparison. ER is great, but you must sacrifice elite on energy management. In that case consider Necro using Assassin Promise. Necro with AP as elite has recharged all skills often + probably as good energy management as ER ele (especially if he is MM or other MM is in party), that is unless you use 4+ enchantment which is usually not so good idea in general PvE. Also BiP necro with 1 max hp can give many team mebers +9 mana regen.
A necro with AP does not have as good energy management as the ER Ele spamming prots does. If the necro spams his stuff on recharge, he will encounter the message "Not enough Energy", whereas the ER Ele shouldn't ever encounter it. On top of that, they can maintain 4 enchantments easily and could even go up to 8 if they're dedicated.
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